Job Adjustments
Custom skill tweaks by class. Summary of the most important changes.
Lord Knight / Paladin
- Concentration, Two-Hand Quicken, Aura Blade cannot be dispelled.
- Spiral Pierce enabled with Two-Hand Sword (damage nerfed).
- Bowling Bash — gutter-line removed, always deals double damage.
- Pierce +40% damage; Brandish Spear +30%.
- Two-Hand / Spear Quicken — add CRIT/FLEE per level; Holy Cross doubles with Two-Handed Spear.
- Grand Cross cast time 3s → 2s, +10% damage.
- Gospel disabled inside castle; Provoke disabled in WoE.
Whitesmith
- Buffs cannot be dispelled under Soul Link.
- Cart Termination and Mammonite zeny cost −50%.
- Greed disabled.
Sniper
- Sharp Shooting range 9 → 10 (splash stays 14).
- Falcon Assault range 10.
- Ankle Snare doesn't affect self/guild, limit 5, locks Body Relocation.
- Land Mine / Blast Mine +300% damage; all traps ignore friendly/guild fire.
High Priest
- Assumptio disabled/removed in WoE.
- Kyrie Eleison fails against an Assumptio target.
Clown / Gypsy
- Marionette Control disabled in GvG/WoE.
- Tarot Card of Fate: Coma 3%, Dispel 7%.
- All combo songs (Loki's, Drum, etc.) disabled in WoE.
High Wizard / Professor
- Land Protector uses old behavior (blocks damage but doesn't remove AoE; edge cells have no effect).
- Amplify Magic Power applies to first hit only.
- Mind Breaker can re-apply; Ganbantein doesn't remove AoE. Abracadabra disabled.
Assassin / Stalker / Ninja
- Sonic Blow −5% damage.
- Throw Zeny range increased to 9.
- Back Stab jumps behind target (or same cell if blocked); always triggers Double Attack.
Bio
- Acid Terror +50% damage; Plant Cultivation disabled.
Guild Skills
- All guild buff skills have 5x5 area; Emergency Call doesn't reset on disconnect.
