Era Headgear Enchant
Era Headgears can be awakened with Era Crystals. Double-click a crystal, insert the headgear (like the refine UI), and confirm. If you cancel, the crystal is not consumed.
Era Crystal types
| Crystal | Focus |
|---|---|
| Power | Physical / Critical damage |
| Arcane | Magic damage, cast, ignore MDEF |
| Guardian | Survivability (HP, resist, DEF/MDEF) |
Rarity odds (per enchant)
| Rarity | Chance |
|---|---|
| Common | 55% |
| Rare | 27% |
| Epic | 12% |
| Legendary | 5% |
| Mythic (Garment only) | 1% |
Higher rarity = stronger effect. Example — Era Crystal: Power (Legendary) grants Boss Physical Damage +5%, Physical Damage +3%, Long-Range +3%, Crit Damage +7%, ASPD +1.
Garment — Ascension Stone
Garments use the Ascension Stone to roll classic enchant lines (Fighting Spirit, Spell, Expert Fighter/Archer, Fatal, After-Skill-Delay) at tiers I to V, with a Mythic (1%) top tier granting the V-level of every line.
The first awakening on an Era Headgear is free. Re-awakening needs an Elemental Awakening Stone (from the Item Mall).
