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Era Headgear Enchant

Era Headgears can be awakened with Era Crystals. Double-click a crystal, insert the headgear (like the refine UI), and confirm. If you cancel, the crystal is not consumed.

Era Crystal types

Crystal Focus
Power Physical / Critical damage
Arcane Magic damage, cast, ignore MDEF
Guardian Survivability (HP, resist, DEF/MDEF)

Rarity odds (per enchant)

Rarity Chance
Common 55%
Rare 27%
Epic 12%
Legendary 5%
Mythic (Garment only) 1%

Higher rarity = stronger effect. Example — Era Crystal: Power (Legendary) grants Boss Physical Damage +5%, Physical Damage +3%, Long-Range +3%, Crit Damage +7%, ASPD +1.

Garment — Ascension Stone

Garments use the Ascension Stone to roll classic enchant lines (Fighting Spirit, Spell, Expert Fighter/Archer, Fatal, After-Skill-Delay) at tiers I to V, with a Mythic (1%) top tier granting the V-level of every line.

The first awakening on an Era Headgear is free. Re-awakening needs an Elemental Awakening Stone (from the Item Mall).