Endless Tower
A climbing dungeon with saveable progress and scaling difficulty.
Rules
- Every 10th floor, the party leader can save. If the party stays together, the NPC can recall members.
- The leader picks a difficulty before climbing — harder = better rewards.
- Multiple parties can enter at once (no queue).
- Save points reset weekly.
- Rewards are given automatically at set floors.
Difficulty modifiers
| Mode | Mob HP | Mob DMG | Mob Reduce Taken | DEF/MDEF | HIT | Flee |
|---|---|---|---|---|---|---|
| Normal | +0% | +0% | −0% | +0% | +0% | +0% |
| Hard | +150% | +150% | −30% | +60% | +150% | +60% |
| Hell | +300% | +300% | −60% | +90% | +300% | +90% |
Rewards (every 10 floors)
| Mode | Reward per 10 floors |
|---|---|
| Normal | Nero Dungeon Scrap x1, Nero Token, Nero Shadow Orb, Common Dungeon Treasure x1 |
| Hard | Scrap x2, Common Dungeon Treasure x2, tokens/orbs |
| Extreme | Scrap x4, Nero Token x4, Common Dungeon Treasure x3 |
Floors 1–25 feature themed monster waves (every 5th floor is a mini-boss floor, e.g. Golden Thief Bug on F5, Mistress on F10, Phreeoni on F15, Drake on F20).
